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Riot Games partners with Gamned! to increase the number of Valorant players in the MEA region!

RIOT GAMES
Entertainment

-37.5%

CPI display versus objective

88M

impressions

-40%

CPI YouTube versus objective

The context

Boost the numbers of players

on Valorant


Over the last decade, Riot Games has been a key player in the gaming industry. Its signature game, League of Legends, is the most-played PC game in the world and a real driver of the explosive growth of esports.

Every year, keen on pleasing its players and fans, the company launches the “League of Legends World Championship”, in which qualified esport players teams from all over the world. This tournament is, nowadays, the most widely-viewed and followed e-sport tournament.

Each year since 2019, Riot Games also offers its players the possibility toteam up with each other for the Intel Arabian Cup (IAC), the biggest League of Legends championship and one of the most important esport events in MENA.

Since then, Riot Games widened its gaming offering by launching new games, such as Valorant, Wild Rift, and Legends of Runeterra and their goal was to strongly push Valorant in MEA.

How can Gamned! help Riot Games to achieve their goals with Valorant in MEA?

Boost the numbers of players
The goals
SUPPORT RIOT GAMES IN MANAGING A DIGITAL STRATEGY TO BOOST PLAYERS AQUISITION FOR VALORANT IN THE MEA REGION

A solution defined together

A tailor-made

strategy


Gamned!’s approach to ensure a successful digital strategy is based on 3 main tactics, aimed to reach the right target.

  • Gamned! launches a thematic, contextual, behavioral and retargeting targeting strategy.
    This will make sure to reach all League of Legends players (13-30 years old), on both desktop and mobile, in their MEA key markets: UAE, KSA, Egypt and Morocco. 
  • Display banners and YouTube videos were used for the campaign.
    In addition, 1 set of creatives as well as 16 different formats were created to promote the event.
  • Gamned! used 3 different DSPs;
    Xandr, DV360 and Verizon, in order to optimize game installs automatically and in real time to reach Riot Games’ goals. 

This strategy ensured Gamned would reach Riot Games’ right audience at the right time, and with the right format in order to achieve its objectives.

A tailor-made
Verdict?
THE SUCCESS OF INNOVATION

Another successful launch!


After two months, Riot Games was able to witness great results. 

The campaign generated 88M impressions, far better than the initial goal. 
Gamned! also allowed Riot Games to reach a CPI of $5 on display and of $3 on YouTube, while the initial goals were respectively $8 and $5.
The CPV turned out to be a great $0.13, while the competitive CPM reached $0.56. 

Fabien Pedica
Group Manager Trade & Digital - Avène
"Comprehensive training from experts. Answers to every question we had and great transparency."
Find out more
Carole Ginda
Digital Manager - Electrolux
"An accessible training for all with expert trainers who know how to democratize the jargon of programmatic! "
Find out more
Olivier Granda
E-commerce Traffic Acquisition Manager- BUT
"The very first results are already very satisfactory! "
Find out more
Stéphanie Catarino
Director E-commerce & Acquisition France - Clarins
"We are thrilled with the results of the campaigns driven by Gamned!"
Find out more
Rarès Vidican
Marketing Manager Digital - MACIF
"We had set ourselves very ambitious goals, which we have already achieved in a few months.
Find out more
Thomas Majorczyk
Digital Media Buying Manager - Tape à l’Œil
"Gamned's support is a real strength for Tape à l'Œil to recruit new clients".
Find out more
Fabien Pedica
Group Manager Trade & Digital - Avène
"Comprehensive training from experts. Answers to every question we had and great transparency."
En lire plus
Carole Ginda
Digital Manager - Electrolux
"An accessible training for all with expert trainers who know how to democratize the jargon of programmatic! "
En lire plus
Olivier Granda
E-commerce Traffic Acquisition Manager- BUT
"The very first results are already very satisfactory! "
En lire plus
Stéphanie Catarino
Director E-commerce & Acquisition France - Clarins
"We are thrilled with the results of the campaigns driven by Gamned!"
En lire plus
Rarès Vidican
Marketing Manager Digital - MACIF
"We had set ourselves very ambitious goals, which we have already achieved in a few months.
En lire plus
Thomas Majorczyk
Digital Media Buying Manager - Tape à l’Œil
"Gamned's support is a real strength for Tape à l'Œil to recruit new clients".
En lire plus

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